Post by DBIL Administrator on Jan 6, 2010 3:35:31 GMT -5
Battle
The bread and butter of Dragonball; Battle.
It is common knowledge that Dragonball Battles are fought in a destructive manner, beyond that of possible feats. It is also common knowledge that the ability known as "Bukujutsu" or more commonly known as "flight" plays an equally crucial part in Dragonball. As you RP, use these two attributes of battle as often as possible in order to "spice up" your battles and to add a touch of flamboyance.
Abilities and Signature Moves such as the Legendary Kamehameha are a long lost art, only preserved by a select few individuals (most players.) Use them to your liking, but be realistic. Examples of non-realism include the spamming of a Kamehameha. Using it too many times in a row would cause serious fatigue, and possibly an incapacitation. These abilities have their own effects, speeds and strengths. (all given to you upon your application's submission.)
Statistics are used as guidelines, in order to determine advantages in certain areas, and their magnitude, but the site does not revolve around statistics. With good roleplaying, a disadvantaged character may gain victory, as long as the difference in statistics is not too vast.
Miracle Pieces
Several situations in the Dragon Ball Series involve the "good guys" tackling an overwhelming opponent, and emerging victorious. Indeed, this is possible, but only if the storyline calls for it. These situations on this site will be called "Miracle Pieces." These events' nature can vary.
For those who do not understand, let us use the battle against Frieza as an example. After doing everything possible within their possible limits, Goku and co. are still unable to defeat Frieza after launching a last-ditch Spirit Bomb.
And then what happens?
The Super Saiyan appears.
This is a "Miracle Piece." Only the Administrator can decide upon these events, but a player may request for one via a Personal Message or the "Requests" Board.
Race Perks
Abilities such as the Bukujutsu are unknown to the everyday person. Some races are born with positive perks such as the immediate acquisition of these abilities and negative perks such as the infamous Saiyan tail weakness.
Hybrid Saiyans:
+Natural Bukujutsu
+Natural Ki Wave Harnesser
+Power Multiplies after Near-Death Situations
-Grip on Tail forces the numbing of a Saiyan
-Overconfident
-Overly Prideful
Humans:
+Superior Intelligence
+Natural Adaptability
+Possible Mastery of any Technique
-Naive
-Cowardly
Antropomorph (Humanoid Animal)
+ Instinct/Intuition (can sense danger ahead to an extent)
+ Increased Melee Capabilities
+ Enhanced Senses
- Impulsive
- Easily Distracted
Demon
+Increased Combat Capabilities
+Begin with their own unique and useful technique e.g Spit Stone
+Merciless
-Arrogant
-Serious lack of Charisma
-Lacks a sense of morality